Build A Pop Mod
This mod adds a single decision that creates 1 random citizen pop on the planet.Cost is based on the owner’s empire type, etc. That’s literally all this mod does. Marked as 2.* since i...
This mod adds a single decision that creates 1 random citizen pop on the planet.Cost is based on the owner’s empire type, etc. That’s literally all this mod does. Marked as 2.* since i...
An updated, and slightly improved version of the previous version. Original mod (outdated, and abandoned): Alterations: removed the notifications about building, and ship complete, and fixed the missing icon for necrophaging pops. Rest remained...
Adds: More strategic and flavorful AI trait modding Doubled effect of all traits A trait for each species class 39 new traits available at game start or through gene-modding 3 new traits only available...
(Because someone asked me to split off the should-be-vanilla bits of my main . This mod’s content is also contained in that mod.) Makes the AI do trait-modding in a only partly random manner....
More diverse species traits in AlphaMod The following species types have been assigned their own archetype: Arthropoids, Avians, Fungoids, Mammals, Molluscoids and Reptilians. Each of these archetypes has a mandatory archetype trait, similar to...
New Districts and Divided Populations in AlphaMod This supplement increases the district slots to twelve and adds several new district types, some you choose to build, some build themselves. Including: State Superstructure, Private Sectors,...