Starborn: Improved Voidtouched (2.6) Mod


Starborn: Improved Voidtouched (2.6) Mod

Starborn: the Improved Voidtouched Habitat Start: VERSION LOCKED TO 2.6.3

LATEST VERSION HERE:

The Mod that did Voidtouched before PDX did.

Start on a unique habitat – the Orbital City, built above the ruins of your original homeworld. Build habitats almost anywhere that gain special bonuses and modifiers based on the planet and deposits they are around. Your species adapted to life on habitats now cannot live on planets anymore, not that you care, who needs to search for habitatable planets when all of the void is habitable to you?

Build habitats modulally – as you empire starts and resources are a premium you can start smaller and expand when you can, gaining additional decisions to take habitats to larger than anything the normal races can produce.

Create huge habitats that span solar systems – rather than manage 10 small habitats in 1 system, manage a single habitat that spreads across the available planets in the system.

Features

  • Start in unique habitat: the orbital city, in orbit around a tomb world, with unique districts that kept your civilisation alive when their world burned
  • Build habitats around almost any stellar body.
  • Your adapton to space means your habitats may get additional desposits, buildings or modifiers based on the body type and deposits such as asteroids – great for mining, molten planets – great for alloys, black holes: whole lot of physics research.
  • Satellite Habitat Complex megastructure lets you expand your habitats to encompass the entire system without having to manage all the individual planets. Built it around a planet and one of your existing habitats gets a size boost and access to that planets resources.

There are lots of other effects for different types of planets and the different orbital deposits, you’ll need to discover them in play or read the spoiler post in discussion

Federations DLC is not required as this is my own work that predates VoidTouched, it has been made voidtouched compatible for ease of playstyles.

Gameplay Notes

Remember that habitats cost alloys in maintenance!

I do not adjust normal habitats so you will have the ability to build normal habitats if you buy the tech, you probably don’t want to build them and will disable them for starborn empires.

By using the Satelite Complex megastructure it is entirely possible to have a habitat that has too many district types to show on the default UI (with the right system you can easily have mining, energy, trade and research districts). I strongly recommend a UI mod that allows for more districts, I use

You can try to “cheat” by enacting the fully enlarge habitat decisions and also the construct more habitat decision at once, because there is not an easy way to immediately deactivate one decision based on another being selected (and in progress). Go on, try it, I dare you.

Compatibility

This mod makes changes to:

  • City District (placement rules only)
  • habitable_structure scripted trigger

So may have compatibility problems with any other mod that changes these, the symptom is seeing regular planet districts for the orbital city instead of its special ones. A patch can be avoided by using one of the UI overhaul mods that gives a bigger planet district view.

Specific Compatibility:

  • Use: !habitable Structures Patch
  • Use: !Starborn Compatibility Patch & !habitable Structures Patch. There is a note with details in the Discussion section
  • Use !Starborn Compatibility Patch. There is a note with details in the Discussion section
  • Completely compatible, IMPORTANT See Note:
  • Completely compatible, as of yet the new worlds do not have specific behaviour
  • : Completely Compatible
  • : Completely Compatible (ver 15. Load starborn FIRST), no patches needed.

If you have a mod that wants district compatibility, leave a comment and I will have a look. IT is not compatible with District Overhaul.

Compatibility Patches:

  • – for any updates to the habitable structures
  • – does not include habitable structures patching, as it relies on the above mod

Credit and Thanks

The Orbital City ring is from and the nature preserve and scavenger districts were inspired by similar ones from their mod.
The building art for come from CGM Planets.
ViolentBeetle on Stellaris Modding Den discord gave me a great deal of help, without which I never would have been able to do the planet and habitat linking

Future

  • More Events

Localisation

Currently English only

If you would like to help translate into your language, the English language files are at
if you are familiar with git then feel free to fork and create a pull request when you are done. If you have no idea how to use github the don’t worry: download the file, and upload your localised version to pastebin or similar and let me know in the comments and I will handle the rest.

Past Versions

Please Rate and Subscribe as it helps others find the mods

Credits:
Draconas
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